![]() ![]() Important note: sometimes a rocket can stagger, but only direct collisions are counted. The rocket is controlled by the A and D keys, the rocket has only three positions, so try to stay centered. Your task is not to hit any object flying at you. You need to assemble a rocket and then fly through the open space. There, behind the curtain, you will find the handle of the detonator. You need to go in the door on the right and jump down. Open the door, but don’t rush to open the next, you’ll finish the Act. Open the door and move on along the bridge between the buildings. You’ll turn on the TV and the chase begins. Your task: stop the hand on the numbers so that the numbers next to the clock become equal. After completing this task, go back to the clock on the right. ![]() To your right will be a clock with a riddle, to the left, below, also a clock (with gears) that you need to put in place. In the middle of act you will get to the workshop where several mannequins work. Your task is to run through this place, without being hit by the light. In the middle of the Act 1, you will be taken to the set, where you will need to turn on the light using a switch on the wall. SOS: three short signals, three long signals, three short signals. You can get this achievement in Act 1 or Act 5. In your cabin you can find a door (on the first floor) labeled “Recording.” At any moment you can open it and achievement will pop. Obey Director twice and ignore his instructions twice. Ignore Director’s instructions three times out of four. For different endings in the game, you can get three achievements and one for watching all endings. ![]()
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